1 year ago
Wed Aug 30, 2023 11:51pm PST
Ask HN: Monetizing Mobile Web Games
Do app stores have a complete stranglehold on monetizing mobile games? Or is there any viable alternative available in 2023?

As an old and crusty web developer, I've always been keen on the low friction taking a concept to fruition - beside the dev work, of course.

So I made a word puzzle game that runs in a web browser (Vue3-based). It runs well both on desktop and mobile browsers. I want to monetize it using the typical 'freemium' model - play a limited version for free, make a one-time payment for the full game. Bam.

Figured I'd publish it to app stores since they have a lot of monetized apps. Packaged the game up with Capacitor, built it as an app. Technically all good - game runs exactly the same on Android / iOS as it does in mobile browser. Sweet.

But actually dealing with the app store red tape has been huge PITA. Google somewhat less so. Apple - omg. Everything from the Xcode side to the App Store Connect side has been a slog of obtuse processes.

All of this friction to jump into the walled garden. Just so I can try and get a few bucks from people who want to play my game - which works exactly the same in a browser. I'd prefer not to use app stores at all!

Is there any viable way to implement the freemium model in a web-based "app"? This is not a SaaS - I'm not integrating Stripe, creating user accounts, etc - just a drive-by "hey I'll pay $5 for this" type of purchase.

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