1 day ago
Thurs May 22, 2025 10:52am PST
Show HN: Curved Space Shader in Three.js (via 4D sphere projection)
I made a GLSL shader that bends 3D space using a 4D hypersphere projection.

The idea:

  1. Project a model onto a 4D sphere
  2. Rotate the sphere
  3. Project the model back to 3D
Code and details: https://github.com/bntre/CurvedSpaceShader

Curious what you think.

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