atan2
Wed Apr 7, 2021 5:48pm PST
Karma:
2093
submitted
Fri Nov 22, 2024 3:22am PST
Verlet Integration and Cloth Physics
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1
Sat Nov 16, 2024 2:02am PST
How Playstation Graphics and Visual Artefacts Work
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2
Wed Nov 13, 2024 6:43pm PST
The Impact of Jungle Music in 90s Video Game Development
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Fri Nov 1, 2024 3:16pm PST
Implementing a Tiny CPU Rasterizer
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Thurs Oct 10, 2024 10:54am PST
The Color of Noise (2014)
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Sun Sep 8, 2024 4:31pm PST
Graphics Tricks from Boomers
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137
Tues Sep 3, 2024 11:36pm PST
Zen, CUDA, and Tensor Cores – Part 1 [video]
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Tues Jul 30, 2024 8:54pm PST
Jungle Music Impact in 90s Video Games
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Wed Jun 19, 2024 4:50pm PST
Neo Geo Architecture
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5
Sat Jun 1, 2024 9:43pm PST
Building OpenType Math Fonts
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Sat Jun 1, 2024 11:16am PST
Everything I know about the fast inverse square root algorithm
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Fri May 24, 2024 7:23am PST
2D Rigid Body Collision Resolution
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Thurs Apr 4, 2024 2:24am PST
The Rise and Fall of Silicon Graphics
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1
6
Sat Mar 9, 2024 1:23am PST
Web Browser Engineering
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Fri Mar 8, 2024 3:27am PST
My favourite animation trick: exponential smoothing (2023)
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Fri Feb 23, 2024 10:21pm PST
Documented source code for Lander on the Acorn Archimedes
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2
Tues Feb 20, 2024 12:41am PST
Bloom Filters
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Fri Jan 12, 2024 2:43pm PST
NES Programming and 6502 Assembly
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Tues Nov 14, 2023 1:14pm PST
Around The World, Part 1: Continents
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Thurs Nov 9, 2023 12:27am PST
Computer Graphics: Colors, Photons and the Human Eye
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2
Wed Nov 8, 2023 4:44pm PST
NES Programming with 6502 Assembly
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Mon Oct 16, 2023 10:09pm PST
Understanding the 4th Dimension
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Mon Oct 2, 2023 9:54am PST
Raptor – Call of the Shadows (DOS source code)
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2
Thurs Sep 21, 2023 2:20am PST
Retro Jungle Production Techniques with Pete Cannon
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2
Thurs Sep 7, 2023 10:56pm PST
NixOS just dropped Anduril as a NixCon sponsor
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2
Tues Aug 29, 2023 11:20pm PST
To the brain, reading computer code is not the same as reading language (2020)
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2
Fri Aug 25, 2023 4:13pm PST
Bézier Curves
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1
Wed Aug 16, 2023 3:56pm PST
Humble Origins of the Vim Text Editor
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2
Wed Aug 16, 2023 2:56pm PST
Fred Fish
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Sun Aug 13, 2023 6:07pm PST
Oversimplified History of Retro Game Consoles for Programmers
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Mon Aug 7, 2023 11:39pm PST
Emulating CRT Display with Shaders
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Sun Aug 6, 2023 12:45pm PST
Gary Bowser: How a 1980s Hacker Became Nintendo’s Nemesis Decades Later
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2
Thurs Aug 3, 2023 4:33pm PST
Euler and Verlet Integration for Particle Physics
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1
Thurs Jul 27, 2023 7:18pm PST
Commander Keen's adaptive tile refresh
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Fri Jul 21, 2023 10:39pm PST
The Sagan Effect
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3
Thurs Jul 13, 2023 8:50pm PST
Vintage is The New Old will shutdown this month
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2
Mon Jul 3, 2023 8:22pm PST
Skeletal Animation in glTF
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2
Thurs Jun 22, 2023 6:44am PST
Software Kingdoms: On economic principles, free and OSS, and paywalls
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Wed Jun 21, 2023 9:56pm PST
Functional Programming in Coq
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Fri Apr 14, 2023 11:01pm PST
Why do we even bother making indie games?
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Sat Apr 8, 2023 9:58am PST
History of PSY-Q Official Playstation SDK
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Tues Apr 4, 2023 7:40pm PST
The New MNT Pocket Reform
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3
Sat Mar 11, 2023 7:53pm PST
Quake's Player Speed
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3
Sun Feb 26, 2023 2:33am PST
Robust Arithmetic in Computational Geometry
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2
Fri Feb 10, 2023 7:49pm PST
Verlet Integration and Cloth Physics Simulation
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1
Fri Feb 10, 2023 3:55pm PST
ShapeScript: 3D Scripting Language
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3
Wed Feb 8, 2023 8:04pm PST
Acorn: World in Pixels (Book)
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1