ibobev
Thurs Dec 31, 2015 2:12pm PST
Karma:
20097
submitted
Sun Jun 15, 2025 10:22am PST
ZX Spectrum Graphics Magic: The Basics Every Spectrum Fan Should Know
@ibobev
2
Sun Jun 15, 2025 10:17am PST
Why Generative AI Coding Tools and Agents Do Not Work for Me
@ibobev
1
Sat Jun 14, 2025 2:06pm PST
The 'Macintosh' Screen Saver
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1
Fri Jun 13, 2025 1:58pm PST
HTML WARDen (A Wiki)
@ibobev
2
Fri Jun 13, 2025 10:30am PST
Voronoi, Hashing and OSL
@ibobev
2
Fri Jun 13, 2025 2:42am PST
Counting vs. Sampling [pdf]
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Fri Jun 13, 2025 2:41am PST
Introduction to Random Graphs [pdf]
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Fri Jun 13, 2025 2:27am PST
Rendering Crispy Text on the GPU
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Thurs Jun 12, 2025 6:38pm PST
Let us bury the linear model of innovation
@ibobev
2
Thurs Jun 12, 2025 6:36pm PST
Notes on Managing ADHD
@ibobev
6
Wed Jun 11, 2025 7:20pm PST
Box2D C++ Tutorials
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2
Wed Jun 11, 2025 12:47am PST
The Concurrency Trap: How an Atomic Counter Stalled a Pipeline
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Mon Jun 9, 2025 6:34pm PST
Type-based vs. Value-based Reflection
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Mon Jun 9, 2025 1:02pm PST
Notes on Randomized Algorithms [pdf]
@ibobev
3
Mon Jun 9, 2025 7:59am PST
Around the World Devlog
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2
Mon Jun 9, 2025 7:54am PST
Quantum Computation Lecture Notes (2022)
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Sun Jun 8, 2025 7:04pm PST
Cloth Animation Using the Compute Shader [video]
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Sun Jun 8, 2025 3:46pm PST
The Holy Grail of Computer Science [video]
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3
Sun Jun 8, 2025 12:40pm PST
Intel Arc Graphics Developer Guide for Real-Time Ray Tracing in Games
@ibobev
2
Sun Jun 8, 2025 12:35pm PST
Coding Adventure: Software Rasterizer [video]
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2
Sun Jun 8, 2025 7:21am PST
In Defense of Linked Lists
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Sun Jun 8, 2025 7:19am PST
Programmers Are Users (Bad Performance Makes Everyone Less Efficient)
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Sun Jun 8, 2025 7:18am PST
Demystifying Debuggers
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Sat Jun 7, 2025 8:19pm PST
Rethinking Probability – Mass, Averages, and Granularity
@ibobev
3
Sat Jun 7, 2025 5:43pm PST
Pikuma: Learn the fundamentals of computer science and mathematics
@ibobev
1
Sat Jun 7, 2025 5:25pm PST
Quantum Expert Insight: Peter Shor [video]
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2
Sat Jun 7, 2025 3:13pm PST
Bridging Continuous and Discrete Optimization
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1
Sat Jun 7, 2025 3:08pm PST
Spectral Graph Theory
@ibobev
2
Sat Jun 7, 2025 8:06am PST
IBM Quantum Learning
@ibobev
2
Sat Jun 7, 2025 12:00am PST
Why does C++ think my class is copy-constructible when it can't be?
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Fri Jun 6, 2025 11:59pm PST
Building a Modern Python API with Azure Cosmos DB: A 5-Part Video Series
@ibobev
2
Fri Jun 6, 2025 8:58pm PST
Higher Order Continuity for Smooth As-Rigid-as-Possible Shape Modeling
@ibobev
2
Thurs Jun 5, 2025 10:59pm PST
A Technique of Pure Reason
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4
Thurs Jun 5, 2025 5:08am PST
Flight Simulator Gave Birth to 3D Video-Game Graphics
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Wed Jun 4, 2025 8:29pm PST
The Witcher 4 Unreal Engine 5 Tech Demo: Digital Foundry Reaction [video]
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Wed Jun 4, 2025 8:28pm PST
The Witcher 4 – Official UE 5.6 Tech Demo (4K) – State of Unreal 2025 [video]
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4
Wed Jun 4, 2025 5:11pm PST
Philosophers Should Care About Computational Complexity [video]
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Wed Jun 4, 2025 4:33pm PST
Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
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1
Wed Jun 4, 2025 6:37am PST
Super Mario Bros. Is Harder/Easier Than We Thought [pdf]
@ibobev
5
Mon Jun 2, 2025 8:09pm PST
D3D12 Cooperative Vector
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1
Mon Jun 2, 2025 2:36pm PST
Open-Sourcing my Custom Benchmark GUI
@ibobev
2
Mon Jun 2, 2025 2:34pm PST
Read-Copy-Update (RCU)
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Sun Jun 1, 2025 1:35pm PST
Creating a React and Flask Project in 2025
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4
Sun Jun 1, 2025 1:27pm PST
Fast Character Classification with Z3
@ibobev
3
Sat May 31, 2025 5:09pm PST
D3D12 Shader Execution Reordering
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1
Sat May 31, 2025 5:08pm PST
D3D12 Opacity Micromaps
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1
Fri May 30, 2025 11:22am PST
Stitz Zeager Open Source Mathematics
@ibobev
1
Fri May 30, 2025 11:07am PST
Fibrations and Cofibrations
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2
Thurs May 29, 2025 8:39pm PST
Regular Visual Studio versus ClangCL
@ibobev
2
Thurs May 29, 2025 8:33pm PST
Rendering 'Assassin's Creed Shadows' [video]
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1
Thurs May 29, 2025 7:57am PST
Derek Muller confronts PFAS "forever chemicals" in his own blood
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Thurs May 29, 2025 7:45am PST
Game Accessibility Guidelines
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1
Wed May 28, 2025 5:07pm PST
Implementing MVCC and major SQL transaction isolation levels
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2
Wed May 28, 2025 11:24am PST
Async Compute All the Things
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1
Tues May 27, 2025 4:46pm PST
How to Make a Game That Punches Above Its Weight
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2
Tues May 27, 2025 4:44pm PST
Car Physics for Games (2003)
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Tues May 27, 2025 5:01am PST
Angle Calculation on Z80: Doing the Impossible at 3.5 MHz
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4
Mon May 26, 2025 12:29pm PST
Grass Rendering Series
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Mon May 26, 2025 12:28pm PST
Particle Life simulation in browser using WebGPU
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Mon May 26, 2025 12:27pm PST
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing
@ibobev
2
Sat May 24, 2025 7:57pm PST
Inboxes Are Underrated
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Sat May 24, 2025 5:29am PST
The End of Sierra as We Knew It, Part 4: Chainsaw Monday 23 May
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2
Sat May 24, 2025 5:29am PST
Models and Science
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Fri May 23, 2025 7:56pm PST
The Transwedge Product
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Fri May 23, 2025 7:38pm PST
What a Million Dollar Game Looks Like Behind the Curtain [video]
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1
Fri May 23, 2025 3:12pm PST
C++23’s Deducing this: what it is, why it is, how to use it (2022)
@ibobev
3
Thurs May 22, 2025 12:30am PST
Stephen Hawking's Final Theory About Our Universe (2018)
@ibobev
5
Wed May 21, 2025 7:54am PST
Pperformance of a large language model on the reasoning tasks of a physician
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1
Wed May 21, 2025 7:48am PST
On File Formats
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Tues May 20, 2025 9:43am PST
The sokol-gfx 'compute milestone 2' update
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2
Mon May 19, 2025 10:11pm PST
What Every Computer Scientist Should Know About Floating-Point Arithmetic [pdf]
@ibobev
3
Mon May 19, 2025 9:50pm PST
Let's Build a Simple Database
@ibobev
3
Mon May 19, 2025 9:45pm PST
Trump administration cuts funding for the Strong Museum of Play
@ibobev
5
Mon May 19, 2025 7:02pm PST
Drawing Landscape
@ibobev
1
Mon May 19, 2025 7:01pm PST
A Zero-Level Set Preserving Technique for SDF Computation
@ibobev
7
Mon May 19, 2025 6:59pm PST
Neural Image Reconstruction for Real-Time Path Tracing
@ibobev
2
Mon May 19, 2025 6:30pm PST
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
@ibobev
4
Mon May 19, 2025 6:30pm PST
Temporal Super Resolution via Multisampling
@ibobev
2
Mon May 19, 2025 6:26pm PST
Particle Life simulation in browser using WebGPU
@ibobev
4
Mon May 19, 2025 8:41am PST
Traditional and Neural Order-Independent Transparency
@ibobev
8
Mon May 19, 2025 8:38am PST
Returning several values from a function in C++ (C++23 edition)
@ibobev
2
Sat May 17, 2025 2:28pm PST
Palette lighting tricks on the Nintendo 64
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Fri May 16, 2025 10:40pm PST
How to Split Ranges in C++23 and C++26
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3
Fri May 16, 2025 9:03pm PST
The Journal of Computer Graphics Techniques
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Fri May 16, 2025 2:24pm PST
Lecture Notes on Linear Programming [pdf] (2007)
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4
Fri May 16, 2025 11:08am PST
The Unreasonable Effectiveness of Mathematics in the Natural Sciences
@ibobev
1
Thurs May 15, 2025 9:16pm PST
Path Tracing Optimizations in Indiana Jones
@ibobev
1
Thurs May 15, 2025 7:28pm PST
Jump Point Search
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Wed May 14, 2025 5:17pm PST
Myth-Busting Silicon Valley
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Mon May 12, 2025 1:20pm PST
Noise is Beautiful: Part 1: Procedural textures [pdf]
@ibobev
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Mon May 12, 2025 1:14pm PST
Meshlets and Mesh Shaders
@ibobev
2
Mon May 12, 2025 1:13pm PST
Boosting GPU Radix Sort Performance
@ibobev
3
Mon May 12, 2025 12:11pm PST
Conquering FidelityFX FSR4
@ibobev
2
Mon May 12, 2025 12:11pm PST
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
@ibobev
2