klaussilveira
Mon Jul 9, 2012 4:54pm PST
Karma:
3129
submitted
Fri Feb 21, 2025 9:39pm PST
ReSprytile: Tilemaps for Blender 4
@klaussilveira
2
Fri Feb 21, 2025 7:57pm PST
RealDOOM: Doom Ported to 16-bit Real Mode
@klaussilveira
2
5
42
Fri Feb 21, 2025 5:04pm PST
Contour: Modern and Fast Terminal Emulator
@klaussilveira
2
Fri Feb 21, 2025 4:42pm PST
CSS-zero: opinionated CSS starter kit for your "nobuild" application
@klaussilveira
5
9
15
Thurs Feb 20, 2025 4:32pm PST
TreeSheets: Free Form Data Organizer (hierarchical spreadsheet)
@klaussilveira
1
Thurs Feb 20, 2025 4:22pm PST
Valve uses a little code from Godot for Half-Life 2 and Team Fortress 2
@klaussilveira
1
2
Thurs Feb 20, 2025 1:29pm PST
Helion: Doom engine rewritten from scratch in C#
@klaussilveira
1
1
3
Thurs Feb 20, 2025 1:26pm PST
RT64: N64 graphics renderer in emulators and native ports
@klaussilveira
4
49
118
Wed Feb 19, 2025 1:59pm PST
Clay 0.13: added support for multiple independent Clay instances
@klaussilveira
1
Tues Feb 18, 2025 10:00pm PST
Quake 3 with LLMs: bots fragging and talking
@klaussilveira
2
Fri Feb 14, 2025 4:56pm PST
Bulker: Streaming and batching large amount of data into data warehouses
@klaussilveira
1
Fri Feb 14, 2025 2:25pm PST
Quake3e: Fast, secure and cross-platform Quake 3 client
@klaussilveira
2
Thurs Feb 13, 2025 9:37pm PST
The Forge: cross-platform graphics framework from SW Bounty Hunter and Warzone
@klaussilveira
1
Thurs Feb 13, 2025 9:35pm PST
Vuk: Rendergraph-Based Abstraction for Vulkan
@klaussilveira
1
Thurs Feb 13, 2025 9:34pm PST
Status.sh: Bash script to generate a static status page
@klaussilveira
2
2
33
Mon Feb 10, 2025 10:37pm PST
Open-Source Wolfenstein: Enemy Territory Running on Android
@klaussilveira
2
4
Fri Feb 7, 2025 4:23pm PST
Three-nanite: Unreal Nanite in Three.js
@klaussilveira
13
35
217
Thurs Feb 6, 2025 9:19pm PST
Get Started with Neural Rendering Using Nvidia RTX Kit
@klaussilveira
1
1
Thurs Feb 6, 2025 2:55pm PST
MathLib: Cross-platform header-only SSE/AVX/NEON-accelerated math library
@klaussilveira
1
Tues Feb 4, 2025 11:05am PST
Nvidia open-source nanite: continuous level of detail (LOD) mesh library
@klaussilveira
9
29
137
Fri Jan 31, 2025 5:23pm PST
Nvrhi: Nvidia Rendering Hardware Interface
@klaussilveira
2
Tues Jan 14, 2025 5:27pm PST
Procedural Biome Generation: Ooze-Style
@klaussilveira
1
Tues Jan 14, 2025 5:25pm PST
Generating an infinite world with the Wave Function Collapse algorithm
@klaussilveira
18
67
278
Tues Jan 14, 2025 3:23pm PST
Exploring the Potential of LLM Agents as Dungeon Masters in Tabletop RPGs
@klaussilveira
1
1
2
Fri Jan 10, 2025 10:48pm PST
Chitchat: Cluster membership protocol inspired by Cassandra and DynamoDB
@klaussilveira
1
Thurs Jan 9, 2025 8:13pm PST
Doom 3 in WASM
@klaussilveira
2
1
5
Wed Jan 8, 2025 6:28pm PST
CSS Zero: opinionated CSS starter kit for your "nobuild" application
@klaussilveira
1
1
Wed Jan 8, 2025 3:33pm PST
Bgfx: Cross-platform, graphics API agnostic rendering library
@klaussilveira
1
Wed Jan 8, 2025 3:32pm PST
Wren: Classy Little Scripting Language
@klaussilveira
2
Tues Jan 7, 2025 4:57pm PST
Red Eclipse: Free and open source engine with realtime collaborative map editing
@klaussilveira
2
Sun Jan 5, 2025 5:13pm PST
Parallel-hashmap: drop-in replacement for unordered_map, unordered_set
@klaussilveira
8
19
62
Sun Jan 5, 2025 5:11pm PST
Expressive Vector Engine – SIMD in C++
@klaussilveira
6
36
76
Mon Dec 23, 2024 2:48pm PST
CountBF: High accuracy and space efficient Counting Bloom Filter
@klaussilveira
2
Mon Dec 23, 2024 2:47pm PST
How Bloom Filters Work [video]
@klaussilveira
2
Thurs Dec 19, 2024 2:58pm PST
Botan: Crypto and TLS for Modern C++
@klaussilveira
10
55
98
Thurs Dec 19, 2024 2:58pm PST
Kea: Modern, scalable, robust DHCPv4 and DHCPv6 server
@klaussilveira
4
Wed Dec 18, 2024 4:59pm PST
Litestar: Lightweight and Flexible ASGI Framework
@klaussilveira
2
Wed Dec 18, 2024 4:58pm PST
BlackSheep: Fast ASGI web framework for Python
@klaussilveira
12
47
63
Wed Dec 18, 2024 12:32am PST
Luxon: Modern, and friendly wrapper for JavaScript dates and time
@klaussilveira
2
Mon Dec 16, 2024 11:26am PST
Wicked Engine Graphics in 2024
@klaussilveira
2
Thurs Dec 12, 2024 12:11pm PST
LLM-Take: Theme-Aware Keyword Extraction Using Large Language Models
@klaussilveira
1
Tues Dec 10, 2024 5:53pm PST
shadcn-admin: Admin Dashboard UI built with shadcn/UI and Vite
@klaussilveira
1
Mon Dec 9, 2024 7:12pm PST
Dagor Engine December release: 2 new samples, including MP networking
@klaussilveira
1
2
Mon Dec 9, 2024 6:52pm PST
7DFPS: Create an FPS in 7 Days
@klaussilveira
1
1
Mon Dec 9, 2024 1:27pm PST
Emhash: Fast and memory efficient open addressing C++ flat hash table
@klaussilveira
1
2
Fri Dec 6, 2024 7:05pm PST
Shadcn/UI on Rails
@klaussilveira
1
Fri Dec 6, 2024 7:01pm PST
Stimulus-use: collection of composable behaviors for Stimulus Controllers
@klaussilveira
2
4
18
Fri Dec 6, 2024 6:59pm PST
Cpp-terminal: C++ library for writing multiplatform terminal applications
@klaussilveira
2
Thurs Nov 28, 2024 7:01pm PST
Modern TypeScript boilerplate project setup
@klaussilveira
1
1
Tues Nov 26, 2024 3:34pm PST
Nightwatch: Application Monitoring for Laravel
@klaussilveira
1
Tues Nov 26, 2024 3:30pm PST
Roadmap UI: open components for building interactive roadmaps in shadcn/UI
@klaussilveira
1
Mon Nov 25, 2024 2:21am PST
Steam Games Search: Typesense, Next.js, Instantsearch, Shadcn/UI
@klaussilveira
2
1
2
Mon Nov 25, 2024 1:47am PST
Tremor: React components to build charts and dashboards
@klaussilveira
1
1
4
Mon Nov 25, 2024 1:46am PST
Reweb: Visual website builder for Next.js and Tailwind
@klaussilveira
23
46
113
Mon Nov 25, 2024 1:42am PST
Cal.com Calendar Scaffold: T3 Stack and Supabase
@klaussilveira
1
1
2
Fri Nov 22, 2024 9:31pm PST
RGFW: Single-header C99 window abstraction library
@klaussilveira
8
104
157
Thurs Nov 21, 2024 9:59pm PST
Generative Agent Simulations of 1k People
@klaussilveira
1
Wed Nov 20, 2024 2:57pm PST
Terrain3D: High performance, editable terrain system for Godot 4
@klaussilveira
2
Tues Nov 19, 2024 2:17pm PST
Secret Santa Generator without signup or back end
@klaussilveira
4
Thurs Nov 14, 2024 6:00pm PST
Single_file_libs: Single-file C and C++ public domain libraries
@klaussilveira
1
1
2
Wed Nov 13, 2024 6:07pm PST
Ironwail 0.8.0 released: high-performance quake fork
@klaussilveira
2
Fri Nov 8, 2024 9:56pm PST
Telodendria: Lightweight and portable matrix home server
@klaussilveira
3