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klaussilveira
Mon Jul 9, 2012 4:54pm PST
Karma:
5263
submitted
Fri Feb 6, 2026 9:51pm PST
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
@klaussilveira
21
76
371
Fri Feb 6, 2026 8:14pm PST
ZMEM: Binary message format with minimal memory overhead and zero copy access
@klaussilveira
2
Fri Feb 6, 2026 8:12pm PST
Fallout 4 – The Mushroom Case
@klaussilveira
3
Thurs Jan 15, 2026 3:46pm PST
Cacoco: Sbardef Editor Written in Rust
@klaussilveira
1
Mon Jan 12, 2026 11:15am PST
JZBuilder is a map editor for Doom, built for the web
@klaussilveira
1
Mon Jan 12, 2026 12:11am PST
Ogre 14.5 Released
@klaussilveira
1
Sun Jan 11, 2026 9:25pm PST
Dhewm3 1.5.5 RC1 – Soft particles, BC7, responsive GUI, no micro stutters
@klaussilveira
1
Wed Jan 7, 2026 7:08pm PST
Advances in Real-Time Rendering in Games: IdTech8 Global Illumination [video]
@klaussilveira
2
Wed Jan 7, 2026 7:07pm PST
Realtime Raytracing in Bevy 0.18 (Solari)
@klaussilveira
3
Wed Jan 7, 2026 10:47am PST
Singleton Done Right in C++
@klaussilveira
2
Tues Jan 6, 2026 10:51pm PST
Rtsdf: Real-Time Signed Distance Fields for Soft Shadow Approximation in Games
@klaussilveira
2
Tues Jan 6, 2026 6:39pm PST
Video Game Websites in the early 00s
@klaussilveira
36
93
196
Tues Jan 6, 2026 4:27pm PST
Pyinfra: Turns Python code into shell commands and runs them on your servers
@klaussilveira
3
8
12
Mon Jan 5, 2026 9:26pm PST
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance [pdf]
@klaussilveira
7
Fri Jan 2, 2026 1:05pm PST
TrenchBroom 2025.4 Release
@klaussilveira
2
Tues Dec 30, 2025 4:54pm PST
Hy-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation
@klaussilveira
2
Mon Dec 29, 2025 3:29pm PST
Hemispherical lighting insights from the Call of Duty graphics engineering [pdf]
@klaussilveira
2
Tues Dec 23, 2025 2:04pm PST
Quake's Player Speed (2017)
@klaussilveira
4
31
85
Tues Dec 23, 2025 1:59pm PST
Q2REPRO: Drop-in open source replacement for the Nightdive Quake II remaster
@klaussilveira
1
1
3
Fri Dec 19, 2025 12:35pm PST
Quake Deathmatch in the Browser via WebRTC
@klaussilveira
2
Thurs Dec 18, 2025 6:32pm PST
Pg2parquet: Export PostgreSQL table or query into Parquet file
@klaussilveira
1
Thurs Dec 18, 2025 1:51pm PST
Executorch: On-device AI across mobile, embedded and edge for PyTorch
@klaussilveira
8
21
120
Thurs Dec 18, 2025 1:43pm PST
Woodpecker CI
@klaussilveira
1
Thurs Dec 11, 2025 7:13pm PST
Temboard: Monitor, optimize and configure multiple PostgreSQL instances
@klaussilveira
2
Wed Dec 10, 2025 3:01pm PST
Boost.Bloom
@klaussilveira
1
Wed Dec 10, 2025 2:34pm PST
Chord: Open-Source Prototype for PBR Material Estimation Debuting at Siggraph
@klaussilveira
1
Wed Dec 10, 2025 1:36pm PST
2025 Cacowards
@klaussilveira
2
Tues Dec 9, 2025 8:40pm PST
Meshoptimizer v1 Released
@klaussilveira
2
Mon Dec 8, 2025 7:19pm PST
Gpui-component v0.5.0 released: dividers, more charts, settings component
@klaussilveira
2
Fri Dec 5, 2025 7:06pm PST
SourceRadiant: Open-source, cross-platform level editor for Source Engine games
@klaussilveira
1
Fri Dec 5, 2025 3:02pm PST
Func_terrain: WebGL old-school terrain generator
@klaussilveira
2
Thurs Dec 4, 2025 9:36pm PST
Structured Iteration – The C++ Way
@klaussilveira
3
Thurs Dec 4, 2025 6:26pm PST
Apache CloudStack
@klaussilveira
1
Thurs Dec 4, 2025 2:42pm PST
Daxa: Vulkan-powered GPU abstraction purpose-built for modern graphics cards
@klaussilveira
2
Wed Dec 3, 2025 5:02pm PST
Audio and the C++ Standard with Timur Doumler [video]
@klaussilveira
1
Wed Dec 3, 2025 3:33pm PST
Material Maker: open-source alternative to Substance Designer
@klaussilveira
1
Wed Dec 3, 2025 2:40pm PST
GSWT: Gaussian Splatting Wang Tiles
@klaussilveira
12
25
118
Wed Dec 3, 2025 1:45pm PST
GitHub to Codeberg Migration Script
@klaussilveira
4
Tues Dec 2, 2025 9:27pm PST
Annotator.js: library to easily add annotation functionality to any webpage
@klaussilveira
2
Tues Dec 2, 2025 9:07pm PST
ObjectivelyMVC: Object-Oriented MVC Framework for C99, OpenGL, SDL3
@klaussilveira
2
Tues Dec 2, 2025 8:47pm PST
Q2REPRO: Drop-in replacement of the Kex Quake II re-release engine
@klaussilveira
2
Mon Dec 1, 2025 4:11pm PST
ImAnim: Modern animation capabilities to ImGui applications
@klaussilveira
8
30
87
Tues Nov 25, 2025 12:34pm PST
WinApps: Run Windows apps as if they were a part of the native Linux OS
@klaussilveira
26
183
342
Mon Nov 24, 2025 9:34pm PST
CC: Small, ergonomic generic container library for C23
@klaussilveira
2
Mon Nov 24, 2025 9:25pm PST
Junction: Concurrent Data Structures in C++
@klaussilveira
1
1
5
Mon Nov 24, 2025 9:25pm PST
Libcuckoo: A high-performance, concurrent hash table
@klaussilveira
3
Mon Nov 24, 2025 3:20pm PST
Raylib now requires no OS
@klaussilveira
4
Mon Nov 24, 2025 2:10pm PST
Libpqxx 8.0 RC1 Released
@klaussilveira
1
Fri Nov 21, 2025 6:27pm PST
Former principal engineer at Unity and Ubisoft working a new renderer
@klaussilveira
1
Fri Nov 21, 2025 11:05am PST
Go Running on a Dremcast
@klaussilveira
2
Thurs Nov 20, 2025 5:01pm PST
Toxiproxy: TCP proxy to simulate conditions for chaos and resiliency testing
@klaussilveira
1
Thurs Nov 20, 2025 4:56pm PST
AutoBlinds: Smart home device that moves roller shades up and down
@klaussilveira
1
Thurs Nov 20, 2025 4:00pm PST
CNC_Rebel: Command and Conquer Renegade source code enhancement project
@klaussilveira
3
Thurs Nov 20, 2025 3:05am PST
Pingap: Simple and efficient reverse proxy based on pingora
@klaussilveira
4
Thurs Nov 20, 2025 3:03am PST
Forward declaring a type in C++: The good, and the bad
@klaussilveira
1
Thurs Nov 20, 2025 1:11am PST
Cargo-pgo: Subcommand for optimizing Rust binaries/libraries with PGO and BOLT
@klaussilveira
1
Wed Nov 19, 2025 11:04pm PST
Memchr: Optimized string search routines for Rust
@klaussilveira
3
Wed Nov 19, 2025 4:44pm PST
Llhttp: Port of HTTP_parser to Llparse
@klaussilveira
2
Wed Nov 19, 2025 4:03pm PST
Seastar: High performance server-side C++ application framework
@klaussilveira
6
Wed Nov 19, 2025 4:02pm PST
Oat++: Light and powerful C++ web framework
@klaussilveira
2
Tues Nov 18, 2025 4:05pm PST
The Web Game Database
@klaussilveira
2
Tues Nov 18, 2025 11:12am PST
Doom 3 BFG edition code review (2013)
@klaussilveira
1
1
1
Mon Nov 17, 2025 2:02pm PST
Legendary software engineer Rebecca Heineman is dying
@klaussilveira
5
Mon Nov 17, 2025 11:53am PST
Ned: ImGui Text Editor with GL Shaders
@klaussilveira
10
39
101
Sat Nov 15, 2025 1:51pm PST
RFXGen: A simple and easy-to-use fx sounds generator, built on raylib
@klaussilveira
3
Thurs Nov 13, 2025 7:34pm PST
Chicago95: XFCE / Xubuntu Windows 95 Total Conversion
@klaussilveira
6