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klaussilveira
Mon Jul 9, 2012 4:54pm PST
Karma:
3988
submitted
Sat Jun 14, 2025 4:22pm PST
Hparse: Fast HTTP/1.x parser in Zig
@klaussilveira
2
Wed Jun 11, 2025 3:00pm PST
Userver 2.10 Released
@klaussilveira
1
1
Wed Jun 11, 2025 10:19am PST
Hlslpp: Math library using HLSL syntax with multiplatform SIMD support
@klaussilveira
3
Tues Jun 10, 2025 10:56pm PST
Helion: A modern fast paced Doom FPS engine in C#
@klaussilveira
13
66
191
Mon Jun 9, 2025 8:06pm PST
OpenJK: Game and Engine Powering Jedi Academy and Jedi Outcast
@klaussilveira
1
2
Mon Jun 9, 2025 8:05pm PST
Lite XL - A lightweight text editor written in Lua
@klaussilveira
2
Fri Jun 6, 2025 1:07pm PST
GZDoom: OpenGL and Vulkan source port based on the DOOM engine
@klaussilveira
1
Thurs Jun 5, 2025 1:03pm PST
Picohttpparser: Fast HTTP request/response parser in C
@klaussilveira
2
Thurs Jun 5, 2025 12:57pm PST
Simdutf: Fast Unicode Validation and Transcoding
@klaussilveira
2
Thurs Jun 5, 2025 12:51pm PST
USockets: Miniscule C library for cross-platform eventing, networking and crypto
@klaussilveira
2
Mon Jun 2, 2025 1:53pm PST
Q-Learning: Neural Network Backed Reinforcement Learning in Quake
@klaussilveira
1
Fri May 30, 2025 5:00pm PST
Redis-cpp: a header-only library in C++17 for Redis
@klaussilveira
1
Fri May 30, 2025 3:03pm PST
Async Compute All the Things
@klaussilveira
1
Thurs May 29, 2025 12:23pm PST
Symfony 7.3.0 Released
@klaussilveira
2
Tues May 27, 2025 11:45pm PST
Func_Godot: Quake .map support for Godot 4
@klaussilveira
1
Tues May 27, 2025 1:05pm PST
Doom3Quest
@klaussilveira
1
2
Thurs May 22, 2025 3:13pm PST
PureLanding: Shadcn open-source landing page template
@klaussilveira
1
3
Thurs May 22, 2025 3:11pm PST
Aceternity: Shadcn Component Library
@klaussilveira
3
Thurs May 22, 2025 1:52pm PST
USearch: Similarity Search and Clustering Engine for Vectors and Texts
@klaussilveira
1
Thurs May 22, 2025 1:43pm PST
GodAmp: Reimplementation of Winamp 2.9 in Godot, with cross-platform support
@klaussilveira
6
10
30
Tues May 20, 2025 9:46pm PST
Creating Lighting in a 2D Game
@klaussilveira
2
3
8
Tues May 20, 2025 6:03pm PST
Rbdoom-3-BFG: Doom 3 port using Nvidia's NVRHI
@klaussilveira
1
1
Tues May 20, 2025 6:02pm PST
Nvidia Donut: real-time rendering framework
@klaussilveira
1
Tues May 20, 2025 3:19pm PST
HeightMap terrain for Godot implemented in GDScript
@klaussilveira
1
1
Tues May 20, 2025 3:15pm PST
NakedAVP: Aliens vs. Predator Classic (2000) Port for Linux, macOS and Windows
@klaussilveira
1
1
Mon May 19, 2025 8:28pm PST
Kilo: A text editor in less than 1000 LOC with syntax highlight and search
@klaussilveira
16
82
222
Thurs May 15, 2025 2:59pm PST
ARB Assembly Shader Programming (2023)
@klaussilveira
2
2
23
Tues May 13, 2025 3:33pm PST
PostgreSQL Workload Analyzer
@klaussilveira
1
Tues May 13, 2025 3:22pm PST
Pgwatch: PostgreSQL Monitoring Solution
@klaussilveira
8
Tues May 13, 2025 3:22pm PST
Pg_activity: Htop for PostgreSQL
@klaussilveira
3
Mon May 12, 2025 9:18am PST
Rbdoom-3-BFG 1.6.0: Retro Revolution and Modding Mastery
@klaussilveira
2
Tues May 6, 2025 8:14pm PST
Oha: HTTP load generator written in Rust
@klaussilveira
1
Tues May 6, 2025 1:58pm PST
Rama: Rust service framework to move and transform network packets
@klaussilveira
3
Tues May 6, 2025 1:47pm PST
Odin: General-purpose language with built-in data-oriented data types
@klaussilveira
4
Tues May 6, 2025 1:26pm PST
MTerrain: Optimized terrain system and editor for Godot
@klaussilveira
3
9
91
Tues May 6, 2025 1:25pm PST
Ymir: Sega Saturn Emulator
@klaussilveira
3
Tues Apr 29, 2025 2:38pm PST
ArkFlow: High-performance Rust stream processing engine
@klaussilveira
14
34
170
Tues Apr 29, 2025 10:02am PST
Web-Based Quake 1 Model Texture Editor
@klaussilveira
1
Wed Apr 23, 2025 4:21pm PST
Texview: Compressed DDS, KTX, KTX2 texture viewer
@klaussilveira
1
Wed Apr 23, 2025 12:26pm PST
Donut: Real-Time Rendering Framework
@klaussilveira
3
Wed Apr 23, 2025 12:26pm PST
Nvrhi: Common abstraction layer over Direct3D 11, Direct3D 12, and Vulkan 1.2
@klaussilveira
1
Wed Apr 23, 2025 12:25pm PST
Optick: C++ Profiler for Games
@klaussilveira
1
Tues Apr 22, 2025 2:01pm PST
How to improve MSAA performance of MTKView
@klaussilveira
2
Tues Apr 22, 2025 1:59pm PST
Building a Fast, SIMD/GPU-Friendly Random Number Generator for Fun and Profit
@klaussilveira
2
2
10
Mon Apr 21, 2025 9:27pm PST
TinyChat15M: 15M param conversational model designed to run with 60 MB RAM
@klaussilveira
4
Mon Apr 21, 2025 2:37pm PST
Box2D 3.1 Released
@klaussilveira
1
1
Fri Apr 18, 2025 8:26pm PST
Electronic Arts Standard Template Library
@klaussilveira
2
Fri Apr 18, 2025 12:08pm PST
Flax 1.10 Released
@klaussilveira
1
Wed Apr 16, 2025 4:06pm PST
Descent 3: Piccu Engine
@klaussilveira
1
Wed Apr 16, 2025 1:59pm PST
Iron Doom
@klaussilveira
1
1
Wed Apr 16, 2025 1:56pm PST
Dyn you have idea for `dyn`?
@klaussilveira
1
Wed Apr 16, 2025 1:40pm PST
RBDOOM-3-BFG
@klaussilveira
1
2
Tues Apr 8, 2025 11:50am PST
Advanced Stencil Shadow and Penumbral Wedge Rendering (2005) [pdf]
@klaussilveira
1
Mon Apr 7, 2025 4:16pm PST
Shadcn-table: Next.js Table with server-side sorting, filtering, and pagination
@klaussilveira
1
Mon Apr 7, 2025 4:09pm PST
Benner Cycle
@klaussilveira
1
1
Mon Apr 7, 2025 4:01pm PST
Graphics Programming like it's 2000: An introduction to Playstation 2 graphics
@klaussilveira
1
5
Mon Apr 7, 2025 3:51pm PST
Full PhysX source code now available under the BSD-3 license
@klaussilveira
1
3
Mon Apr 7, 2025 3:50pm PST
Cascadeur 2025.1 released: AI-assisted 3D animation tool
@klaussilveira
2
Fri Apr 4, 2025 2:14pm PST
Arize Phoenix: observability tool for experimentation and evaluation of LLMs
@klaussilveira
1
Thurs Apr 3, 2025 5:04pm PST
Imgui_club: Nice things to use along dear imgui
@klaussilveira
2
Thurs Apr 3, 2025 3:57pm PST
RTABench: A Benchmark for Real Time Analytics
@klaussilveira
1
Thurs Apr 3, 2025 2:52pm PST
Game Engines with Source: Learning from the Best
@klaussilveira
1
4
Wed Apr 2, 2025 7:09pm PST
Libvips for the browser and Node.js, compiled to WebAssembly with Emscripten
@klaussilveira
2
Wed Apr 2, 2025 4:01pm PST
FlyonUI v2.0.1 released: Tailwind with semantic classes
@klaussilveira
2
Wed Apr 2, 2025 3:50pm PST
AwesomeBump: Normal, height, specular, GPU-based image processing tool
@klaussilveira
1
Wed Apr 2, 2025 3:12pm PST
Hurl: Run and test HTTP requests with plain text
@klaussilveira
3
Wed Apr 2, 2025 3:09pm PST
D2: Modern diagram scripting language that turns text to diagrams
@klaussilveira
1
1
8
Mon Mar 31, 2025 7:58pm PST
The Lobster Programming Language
@klaussilveira
2
Mon Mar 31, 2025 6:06pm PST
Terrain3D 1.0 released for Godot 4.4
@klaussilveira
1
Mon Mar 31, 2025 4:00pm PST
The Dark Mod 2.13 has been released
@klaussilveira
1
Mon Mar 31, 2025 1:38pm PST
Dragonfly: Modern Replacement for Redis and Memcached
@klaussilveira
1
2
15
Sat Mar 29, 2025 7:29pm PST
Voxile: Wouter van Oortmerssen voxel engine survival game is out
@klaussilveira
1
Fri Mar 28, 2025 7:33pm PST
GPU Zen 4 Call for Authors
@klaussilveira
1
Fri Mar 28, 2025 6:55pm PST
Ext-PHP-rs: Bindings for the Zend API to build PHP extensions natively in Rust
@klaussilveira
3