nanochess
Sun Jan 8, 2017 5:25pm PST
Karma:
978
about
nanochess.at.hn

Living at Mexico. Always programming new things. 5x IOCCC winner. Wrote the JS1K Chess.

* Website: [nanochess.org](https://nanochess.org/) * Mastodon: [@nanochess@mastodon.social](https://mastodon.social/@nanochess) * Twitter: [@nanochess](https://x.com/nanochess) * My books: [Lulu.com](https://lulu.com/spotlight/nanochess) * Instagram: [@nanochess](https://instagram.com/nanochess)

![nanochess](https://nanochess.org/img/myself.jpg)

submitted
Fri Apr 4, 2025 3:59am PST
Show HN: Transputer emulator in JavaScript (fast enough to be useful)
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Thurs Mar 13, 2025 12:31am PST
My teen years: The transputer operating system
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Mon Feb 24, 2025 4:15am PST
Bootstrapping a Small-C compiler for transputer and Operating System in 1995
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7
Wed Feb 5, 2025 5:14am PST
I coded a Pascal compiler for transputer as a teen in 1993
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Mon Aug 12, 2024 1:45am PST
CVBasic v0.6.0: The retro Z80 BASIC compiler now targets 6502
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1
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Mon Aug 12, 2024 12:59am PST
Unique 6502 Tester EPROM for Creativision was damaged. I've recovered it
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2
Fri May 24, 2024 10:57pm PST
Released C source code for CVBasic: BASIC compiler for Colecovision/MSX/SG1000
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3
Fri Apr 12, 2024 7:02pm PST
Ray Tracer in 506 bytes of x86 code (boot sector) [video]
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5
Tues Mar 12, 2024 9:17pm PST
LOCS: Language developed at age 9 in Z80 machine code (1988)
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Fri Mar 1, 2024 6:04pm PST
Colecovision BASIC compiler: CVBasic v0.1.0
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Wed Feb 7, 2024 5:29am PST
Viboritas: Reverse engineering of my 1990 game (I was 11 years old)
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Fri Feb 2, 2024 9:30pm PST
Doom E2M1 music adapted for PSG AY-3-8914 x2 [video]
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2
Thurs Jan 25, 2024 2:00pm PST
Mecha-9: Japanese translation for an old 8-bit platform
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1
Fri Jan 5, 2024 7:52pm PST
Artemio's 240p Test Suite in Z80 Assembler for Colecovision/MSX/SG1000
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1
Thurs Dec 28, 2023 6:02pm PST
Z80 Tetris game made in 2023 for a 1977 computer
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3
Thurs Jun 22, 2023 1:33pm PST
Video Chess disassembled and commented
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Sat Feb 25, 2023 2:29am PST
I built a Colecovision game console on a breadboard
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2
Fri Feb 24, 2023 12:00am PST
I Made a Colecovision on a Breadboard
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1
Mon Dec 12, 2022 3:44am PST
Pi number calculator in 146 bytes of 8088 machine code
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5
9
77
Thurs Jun 24, 2021 4:10pm PST
Tentris: GW-BASIC 10 line x 72 chars Tetris game
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1
Thurs Jun 24, 2021 12:04am PST
Tentris: 10 lines x 72 chars Tetris game in GW-BASIC
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1
Fri Mar 19, 2021 5:33pm PST
The DOS CGA Version of the Kilobyte's Gambit
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1
Fri Mar 5, 2021 1:09am PST
The Kilobyte’s Gambit chess game with 1K AI
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3
Mon Feb 15, 2021 2:35pm PST
Heart curve equation using only x86 16-bit assembler integer code
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1
Tues Mar 10, 2020 3:45am PST
Show HN: My New Book More Boot Sector Games
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1
Mon Mar 9, 2020 11:22pm PST
Follow the Lights, boot sector game in x86 machine code
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1
Thurs Nov 28, 2019 1:02am PST
Show HN: Wolf3d-style game in 512 bytes
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1
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Mon Nov 25, 2019 7:07pm PST
CubicDoom – Ray-casting game for x86 one boot sector
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2
Mon Nov 25, 2019 4:37pm PST
CubicDoom – A ray-casting game in 512 bytes of x86 machine code (boot sector)
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1
Thurs Oct 3, 2019 6:36pm PST
Show HN: 8086/8088 assembler that runs over 8088 hardware with modern syntax
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Sun Sep 29, 2019 2:57pm PST
BootRogue, a roguelike game fitting in 510 bytes of x86 machine code
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Fri Sep 27, 2019 3:24pm PST
BootRogue, a roguelike game fitting in one boot sector (512 bytes)
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2
Thurs Sep 26, 2019 8:31pm PST
BootRogue, a roguelike game that fits in one boot sector (510 bytes)
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2
Tues Jul 30, 2019 9:34pm PST
BootOS: Monolithic operating system in 512 bytes of x86 machine code
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Mon Jul 29, 2019 6:40pm PST
BootOS: Monolithic operating system in 512 bytes of x86 machine code
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Mon Jul 29, 2019 6:39pm PST
BootBASIC: Integer interpreter in 512 bytes of x86 machine code
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4
Mon Jul 8, 2019 9:48pm PST
Pacman in 512 bytes of x86 boot sector machine code
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Mon Jan 9, 2017 2:43pm PST
Atomchess 6502 1K AI with graphics for Atari 2600
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2
Sun Jan 8, 2017 5:27pm PST
Atomchess 6502 self-contained 1K game and AI for Atari 2600
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2